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DanielIsAlive

22 Game Reviews

10 w/ Responses

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Our subject is Ju Li, a 25 year old computer hardware engineer born in China. She follows Islam, an approved religious belief. During The Incident, Ju Li was in China working when she saw a one-eyed man. She claims she is closest to her grandfather.

We learned a lot about Clara Li, Ju's sister and member of radical Buddhist group 'Four Truths': she is 50, is a computer hardware engineer, is in China, never revealed why she converted to Buddhism, ran away from home Before The Incident, and is in a relationship with Alexander Patel - which we can use to get to her. A team has been sent to pick Alexander up for interrogation.

Ju Li admitted to killing a single person, and says she remembers everything that day. Ju Li claims she lost 1 family member during The Incident.

Based on our interrogation, we determined that Ju Li was recruited by her sister Clara into Buddhist terrorist group 'Four Truths' but became possessed by telepathic aliens and had her memory wiped before being usedfor more sinister purposes in The Incident.

Punishment: Indefinite detention.

Neat little game. Strongest points were definitely the art and music. The gameplay was a bit arbitrary at times, where some combos will have differing effects on the same prompts. I liked the random encounters and not just for the extra points (economy must be in a bad state when you get stick ups in the dream space). The game evidently came from the heart and was less about making a message than it was about expressing some general thoughts and really, that's fine.

So yes, I did think it was nifty.

Great game. Played it so long newgrounds timed out on me (rip no damage run), but outside my personal failings? Cute art, engaging gameplay, riveting storyline, farting pigs, what more could you ask for? Already took a look at your other projects and honestly, I hope to see more of the same from you guys!

(also 2# yay, I'll never get over getting ranked above Tom Fulp in anything lol)

Emptygoddess responds:

Tom letting us all down. Tisk tisk.

Very nice. Collabs like these were always my favorite thing about newgrounds as a community. Already looking forwards to the next one.

(Also Happy Pico day everyone!)

CRAPPYMUSlC responds:

Happy Pico Day! :D

Simple gameplay. Not all that much strategy required since you basically just put all vouchers in power to curbstomp your enemies. Overall, it's still pretty fun for its short length. If it wasn't for the virtual sin forgiveness guy I could totally believe that this was made in 2016.

So this one of those "murder simulators" newgrounds is famous for?

Seriously though, this game's fun. Simple yet very entertaining. Feels like a more cutesy pixel version of the original Postal. I love it.

And like it's already been said below, it could totally expanded on with more levels/maps, in-game challenges, maybe even extra player characters with different gamestyles. But as is, it's already a great game, especially for having been made in three days. Amazing job.

CreechMagoo responds:

I think thats the plan, we're taking a brake form it for a bit but we had a ton of fun designing the level and gameplay. Definitely coming back to it and adding features, considering it was for a 72 hour game jam and wed never done something like that before, Im really happy with where we ended up!

Nice archive. Really encapsulates the essence of the early 2010s with all the randomness, edgy shitposting and half-assed parodies, all with genuine passion behind them. Really makes you nostalgic for that time, even if you weren't there to fully experience it. Kinda sad to find that I couldn't find anything on SoupSquad.com except for a domain on sale and a defunct forum. I guess you'll always have the memories, right?

(but anyway how do I get the last medal I'm pretty sure it's something with the search bar but can't imagine what lol)

Kolumbo responds:

Thank you! The memories live on, indeed, along with some captures over on the wayback machine

Dope. The gameplay's simplicity tricks you into making perfectly avoidable mistakes. And instead of giving you a chance to try again right away, it throws you back and forces you to rack your brain for a solution to a problem you had just solved so easily before. That mechanic really makes this game I think. Great little brainteaser.

All hail Crokel!

My nam3 iz Walt3r Hartw3ll Whit3. I liv3 at 308 N36ra Arr0y0 Lan3, Albuqu3rqu3, N3w M3xic0, 87104. Thiz iz my c0nf3$$i0n.

>be me

>browse newgrounds and find neat looking game

>horse walks in

Deaen responds:

calculator walks in

Probably figuring things out

Age 19, Male

Forever studying

TU

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Joined on 1/19/24

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