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DanielIsAlive

102 Game Reviews

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Nice. Love the relaxing soundtrack and pet designs. It's like a mix of Pou and Warioware, though it reminded me more of nintendogs and miiverse oddly enough. Something like this probably would have killed it as a mobile game in 2011. A well deserved instant frontpage.

Having a background element like rain be your way of attack and extra jump is certainly unique and honestly, I'm all for it (even if my framerate can't handle it sometimes).

The visuals, with special mention to the individual character designs, are just amazing and match perfectly with the music. The artstyle feels reminiscient of Invader Zim, yet you can still somehow tell it's French. The dialogue really builds your intrigue in the story and captures the bleakness of the world maybe a little too well for comfort. A very promising looking project.

DaShahRach00 responds:

Ah thank you very much, I am very happy to read that.
Owh I wonder how the French spirit can be seen in my way of writing ah ah, I don't think I made any references though !
I'm glad you like the idea too, it was very difficult at first to design a suitable level design, but we did it i think
Ah, sorry to hear that about the framerate, I'll try to work with the programmer to remove some unnecessary visual elements that would take up too much space or memory !

God, I'm always a sucker for tactical roguelikes and instantly fell in love with the artstyle as well. Super addicting stuff right there.

Life-changing. This game really makes you FEEL like you're at the mercy of an evil and intimidating horse.

Time for me to take the horse pill. K-hole here I come.

Edit: holy crap lois

BlueBen8 responds:

hello, evil and intimidating horse here.
neigh.

Not only did you nail the NES feel, you actually managed to make something real spooky. The chase sequences more than made up for the short length and felt very reminiscent of Outlast or Power Drill Massacre. Can't wait for the next part.

deathink responds:

outlast rocks, and I love puppet combo. The chase is 100% inspired by Power Drill Massacre, thank you for noticing that.
Also, yeah, this game is a huge love letter to old NES games. THere are a lot of references in the game if you know what you are looking for.

Quite challenging. The soundtrack is pretty relaxing and your artstyle is just a treat. Only issue is that the instructions are a bit vague and only get explained at the respective game over screen. I also saw a few people comment that the medals don't unlock while playing, which looks to be brower-related. By itself though, can't say I have any gripes with the gameplay. Always nice to see someone's first game turn out so well.

Also banana rat

Tyhond responds:

Thank you :> Probably if I do another one, I just make it maker User Friendly with Instruction!

I barely scratched the surface, but I'm expecting at least five different fumos.

Loving the presentation and soundtrack. A well-deserved daily featured. Just lovely.

P.S. If that one blurb was serious, I hope you're doing alright.

Tyhond responds:

So many fumos >:3

Pretty great homage. I'm very much a fan of the bigger map and multiple endings. It manages to both be faithful to its source material and allow itself to be original with the added content.

That being said, there are a couple technical issues though. During my first playthrough, my inventory overfilled and not only did I lose the match I picked up, the next item I clicked on disappeared when I tried to use it. The other time, I grabbed the cookie from the vending machine t̶o̶o̶ e̶a̶r̶l̶y and randomly got stuck in the dispenser screen with no back arrow. And when I tried the alternate ending with Richy, I could not seem to interact with any of the changed environment. Clicking on Richy for some reason teleported me to the electric outlet in Mrs. Sleep's room and after returning to the gym, everything was restored back to before, except I was still missing the items I used before.

Edit: So just for future reference, yes, the library minigame has to be completed to get the main ending. Best method I found is having the cursor in the center of the screen. The speed and direction is random and it might take a few tries, but the targets always cross around the middle area. Hope that helps.

Minix07 responds:

Thanks you for your review. I was able to fix some of the glitches, the others I wasn't able to replicate so I might be a ruffle emulation problem.

Missed opportunity to name it pisseria, but i guess you had to keep up the existent naming scheme. Very relatable stuff.

FarawayDrip30 responds:

Fuck… I’m stupid…

Holy shit, blast from the past. Genuinely thought this was going to be a meta joke reupload before playing.

Really didn't think anyone would go ahead and make a genuine effort at redoing RS4. This felt totally authentic in every way, even nailed down the exact early 2010s humor. The attention to detail can't be stressed enough. Great stuff, especially for a solo dev game.

(Btw, the audio commentary doesn't work, which kinda sucks since I really wanted to have a listen after reading the post-credits stuff)

Probably figuring things out

Not Daniel @DanielIsAlive

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